Go̠l Zra Kez (/go̠l/ /zra/ [yellow] [rope; string; line; tape; stripe]) is a temperate Large Town located in the Skruvnōk Moot of the Viceroyalty of Rosid.
The name Go̠l Zra Kez is derived from the Wood Elvish language, as Go̠l Zra Kez was founded by Trëd Phrigeegraet, who was culturaly Wood Elven.
Climate
Go̠l Zra Kez has a yearly average temperature of 7°C (44°F), with its average temperature during the summer being an icy 24°C (75°F) and its average temperature during the winter being a freezing -10°C (14°F). Go̠l Zra Kez receives an average of 307 cm/y (120 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Go̠l Zra Kez covers an area of nearly 7 km2 (2 mi2), and an average elevation of 2066 m (6778 ft) above sea level.
Overview
Go̠l Zra Kez was founded durring the late 12th century in fall of the year 1066, by Trëd Phrigeegraet. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Trëd Phrigeegraet.
Go̠l Zra Kez was built using the conventions of Wood Elven durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Go̠l Zra Kez is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Go̠l Zra Kez is buildings are located arround a single premissive flagstone mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. The frontieer-style defences has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
Right off the bat Go̠l Zra Kez hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things.
Civic Infrastructure
Go̠l Zra Kez has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Go̠l Zra Kez. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Go̠l Zra Kez's parks.
Go̠l Zra Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Go̠l Zra Kez.
Go̠l Zra Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Go̠l Zra Kez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Go̠l Zra Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Go̠l Zra Kez's public wards, blessings, and other arcane systems.
Go̠l Zra Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Go̠l Zra Kez's natural decorations nor waterways.
Go̠l Zra Kez has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Go̠l Zra Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Go̠l Zra Kez has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Go̠l Zra Kez's mayor's house was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.
Due to the actions of local Kami, autumn is long in Go̠l Zra Kez.
The Ghoul near Go̠l Zra Kez are known to be more aggressive than normal.
Go̠l Zra Kez's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves gestures to channel Conjuration energies of tier 2 via oratory performances.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 3
Farmers: 5
Farm Laborer: 10
Hunters: 6
Milk Maids: 4
Ranchers: 2
Ranch Hands: 4
Shepherds: 4
Farmland: 7024 m2
Cattle and Similar Creatures: 435
Poultry: 5229
Swine: 348
Sheep: 17
Goats: 3
Horses, Mounts, and Beasts of Burden: 174
Craftsmen
Arms and Toolmakers: 3
Blacksmiths: 3
Bookbinders: 2
Buckle-makers: 2
Cabinetmakers: 3
Candlemakers: 5
Carpenters: 5
Clothmakers: 5
Coach and Harness Makers: 1
Coopers: 4
Copper, Brass, Tin, Zinc, and Lead Workers: 2
Copyists: 1
Cutlers: 1
Fabricworkers: 4
Farrier: 8
Furriers: 1
Glassworkers: 6
Gunsmiths: 3
Harness-Makers: 1
Hatters: 3
Hosiery Workers: 1
Jewelers: 1
Leatherwrights: 4
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 2
Paper Workers: 2
Plasterers: 2
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 3
Scabbardmakers: 3
Scalemakers: 1
Scientific, Surgical, and Optical Instrument Makers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 6
Tailors: 9
Tanners: 2
Upholsterers: 2
Watchmakers: 2
Weavers: 4
Whitesmiths: 1
Merchants
Adventuring Goods Retellers: 1
Arcana Sellers: 1
Beer-Sellers: 2
Booksellers: 2
Butchers: 4
Chandlers: 4
Chicken Butchers: 4
Entrepreneurs: 1
Fine Clothiers: 4
Fishmongers: 4
Florists: 1
Potion Sellers: 2
Resellers: 8
Spice Merchants: 2
Wine-sellers: 3
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 9
Barbers: 8
Coachmen: 2
Cooks: 6
Doctors: 3
Gamekeepers: 2
Grooms: 1
Hairdressers: 6
Healers: 4
Housekeepers: 4
Housemaids: 9
House Stewards: 5
Inns: 1
Laundry maids: 3
Maidservants: 6
Nursery Maids: 3
Pastrycooks: 6
Restaurateur: 6
Tavern Keepers: 6
Specialized Laborer
Ashworkers: 2
Bleachers: 1
Coal Heavers: 3
In-Town Couriers: 4
Long Haul Couriers: 4
Dockyard Workers: 3
Hay Merchants: 1
Leech Collectors: 4
Millers: 3
Miners: 3
Oilmen and Polishers: 2
Postmen: 4
Pure Finder: 2
Skinners: 5
Tosher: 2
Warehousemen: 6
Watercarriers: 3
Watermen, Bargemen, etc.: 4
Skilled Laborers
Accountants: 2
Alchemist: 2
Clerk: 3
Dentists: 1
Educators: 4
Engineers: 2
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 2
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 2
Civil Clerks: 4
Civic Iudex: 1
Consultants: 1
Exorcist: 4
Fixers: 2
Kami Clerk: 3
Landlords: 3
Lawyers: 2
Legend Keepers: 3
Militia Officers: 13
Monks, Monastic: 5
Monks, Civic: 5
Historian, Oral: 3
Historian, Textual: 2
Policemen, Sheriffs, etc.: 3
Priests: 8
Rangers: 2
Rat Catchers: 2
Scholars: 2
Spiritualist: 3
Storytellers: 6
Military Officers: 5
Cottage Industries
Brewers: 5
Comfort Services: 6
Enchanters: 1
Herbalists: 1
Jaminators: 6
Needleworkers: 6
Potters: 3
Preserve Makers: 5
Quilters: 2
Seamsters: 9
Spinners: 5
Tinker: 1
Weaver: 4
Artists
Actors: 1
Bards: 2
Costumers: 1
Dancers: 2
Drafters: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 5
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 5
Writers: 5
Produce Industries
Butter Churners: 5
Canners: 4
Cheesmakers: 5
Millers: 3
Picklers: 2
Smokers: 2
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 4
562 of Go̠l Zra Kez's population work within a Foundational Occupation.
35 work in Agriculture
121 work as Craftsmen
46 work as Merchants
90 work as Service Workers
56 work as General Laborers
20 work as Skilled Laborers
85 work as Civil Servants
54 work in Cottage Industries
27 work as Artists
28 work in Produce Industries
1094 of Go̠l Zra Kez's population do not work in a formal occupation, but do contribute to the local economy. 87 (5%) are noncontributers.
Points of Interest
The center of Go̠l Zra Kez's town square was built around an ancient standing stone.
POI
History
A local has came up with a wonderful new idea (2376 % 6)+1 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.
In time immemorial, reportedly some time during the late 2nd century a local hero by the name of slew a monster which had been terrorizing the streets of Go̠l Zra Kez. was immortalized in song for this deed.